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Sonic spinball sprites
Sonic spinball sprites





The title screen for Sonic the Hedgehog Spinball.ĭr. This would be the final version's the ending sequence, albeit with Sonic and Robotnik sprites.Spoiler warning: Plot, ending details or any kind of information follow. This leads to a cutscene of a volcano sinking into the ocean. When you run out of lives or beat the game you get a screen with scrolling stars.The third Bonus Stage has starts near the bottom of the level, and the water drains as soon as the level starts.Because of the wonky controls Sonic can get stuck if he jumps near the corners of the Bonus Stage.Bonus Stages have a different object layout, when you get half of the rings the door is still closed but you can go through it.The bonus area with rings it should lead to is present, however. In Lava Powerhouse, the secret way near the Start Area is missing.Intermission screens are more basic, consisting of yellow text on a blue background.There is a texture in the background near the first paddles in Toxic Pools, where there isn't one in the final.The "launchers" (blocks on the top of two red arrows) in the levels don't work, and can even make Sonic stuck.Secret monitors are not implemented in this build and their secret areas are closed.Explosions when destroying enemies display garbage tiles instead.Using debug can glitch up sprites and can be also used when Sonic is about to lose a life to save him. You can also press 2 to move Sonic anywhere. Levels can be skipped by pressing Down or 1 while the game is paused.Some sprites don't load their graphics correctly.Sonic controls are broken too because when he moves on the left he goes fast but he can't stop, but if he moves on the right he goes very slow and can stop. In the frames his sprite glitches he cannot do a spin dash. There's a wonky collision detection and if Sonic stands idle on the ground his sprite glitches. No pause text or point display while paused.The third screen of the intro has no sprites.Holding START from the screen fade out to the screen fade in will freeze the game if after the fade in there's a cutscene, a level title card, or an intermission screen.The title screen lacks any copyright information and stays that way until prototype 0413. The Sega logo is different and has a wave effect after the chant finishes unfortunately this crashes the game unless Start is pressed quickly enough. Note all the info is coming from Sonic Retro. File: Sonic Spinball (Game Gear) Prototype 0307.zip (219 KB) ( info)







Sonic spinball sprites